Programming Update
Drawing over the network has progressed quite well… the server node now can handle several client tagtools and drawing works without any visible lag… although there is still some optimizing to be done.
One issue that still needs to be addressed is how to synchronize the movement across all tagtool clients. In our current setup, the gamepad is connected to the server tagtool and all clients get the movement data. Unfortunately movement gets out of sync quite badly. So we need to figure out a way of synchronizing the positions of all tags across all clients.
But since our main priority for now is to have a multi-tagtool setup with only one display (from the server), we’ll be looking at other issues first before tackling this problem.
Our next tasks are implementing OSC, and replacing the .NET framework with Mono - so a Linux version is in sight.
Maki
